Sunrider Wiki
Alliance Infantry
Poor bloody infantry
Base Stats
Classification Ryder
Affiliation Solar Alliance
HP 600
Energy 100
Armor 0
Evasion 13
Move cost 20
Flak strength / range 10 / 1
Missiles 1
Kill reward $50

The technological backwardness of the Alliance is also evident in the ryders - the main ryders of the Emerald Fleet are equipped with only one kinetic tool, and despite the fact that it was made in the form of a sniper rifle, their accuracy and range are fairly ordinary. In addition to the main gun, these ryders have a dual autocannon and rockets. What is expected for the Alliance - ryders have a small speed, but decent armor.


Equipped with only two weapons, they are more than enough for a light scout frame, but when it acts as frontline unit they are sorely lacking.


An anti-ship rifle with considerable punch for its size, and more accurate than shipboard kinetics.

  • damage: 300 x 1
  • energy cost: 60 EN
  • base accuracy: 87


Automatic guns for anti-missile and anti-ryder work, equivalent to the ones on the Alliance Cruiser. Good against soft targets at close range, but any armour is likely to negate most damage.

  • damage: 14 x 15
  • energy cost: 30 EN
  • base accuracy: 70


A single-use missile volley. Less damaging than cruiser missiles, but still reasonably effective against softened targets at range, at least those without significant flak.

  • damage: 50 x 8
  • energy cost: 30 EN
  • base accuracy: 100