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The chance to hit for most weapons is equal to the weapons base accuracy minus a distance penalty. the actual formula used in game is:
 
The chance to hit for most weapons is equal to the weapons base accuracy minus a distance penalty. the actual formula used in game is:
   
βˆ’
''weapon accuracy + base accuracy - (accuracy degradation * distance) - Enemy Evasion + ([[buffs|buff or debuff]])''.
+
''base accuracy + 50 - (accuracy degradation * distance) - Enemy Evasion + ([[buffs|buff or debuff]])''.
βˆ’  
βˆ’
Base accuracy is 50 for all weapons except energy weapons, which have a base accuracy of 40.
 
   
 
The degradation value is 15 per hex for kinetics, 10 per hex for energy weapons and 5 per hex for missiles. This means that a cannon with 120 accuracy fired at an enemy at 5 grids with 25 of evasion (EV), will have a: 120 + 50 - (5*15) - 25 = 70 . this final value taking into account enemy EV, buffs, and distance is the one you see on the battle grid whenever you select a weapon.
 
The degradation value is 15 per hex for kinetics, 10 per hex for energy weapons and 5 per hex for missiles. This means that a cannon with 120 accuracy fired at an enemy at 5 grids with 25 of evasion (EV), will have a: 120 + 50 - (5*15) - 25 = 70 . this final value taking into account enemy EV, buffs, and distance is the one you see on the battle grid whenever you select a weapon.

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