Sunrider Wiki
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* base accuracy: 50
* base accuracy: 50
{{Navbox Ships}}

Revision as of 05:11, 20 September 2015

PACT Cruiser
You'll see this ship a lot. A lot.
Base Stats
Classification Cruiser
Affiliation PACT
HP 900
Energy 100
Armor 30
Evasion -25
Move cost 30
Shield strength / range 25 / 1
Flak strength / range 30 / 2
Kill reward $300

The most used ship by PACT, the PACT Cruiser is a pragmatic combination of the latest technology and cost-cutting measures. To compensate for its weaker frame (probably easier to build) compared to other cruisers, the ships equips both a very heavy armor and a shielding technology. While both its flak and shields can only be described as barely average, the cruisers are to be deployed in mass, so they form an almost impenetrable formation for lasers and missiles. Its weapons are mainly its lasers, with decent power and accuracy, with its kinetic guns finishing every ship heavy enough to resist the laser barrage. Its main flaw is close combat: due to its heavy armour and shield generation, the ship is very sluggish, which makes it and ideal target for kinetic shots which can mostly ignore its armour and directly affect the weaker frame, while their own kinetic shots are inaccurate against anything smaller or faster than a Battleship. Due to this, when they can't defeat the enemy through numbers, the PACT Fleet uses its Battleships and missile frigates to launch a barrage of rockets and missiles to "grind down" the enemy fleet, after which the cruisers mop up the remains. To defeat this ship, it is then recommended to eliminate it with kinetic shots the most quickly possible, while remembering that the Cruisers own turrets, while inaccurate, are a real danger, especially when they have numerical advantage.


Despite having only 3 possible weapons, all the three are complementary, so this gives the Cruiser a lot of possibilities without needing a deck as armed as a battleship


The laser banks allow for accurate fire from a great distance but has the lowest damage potential of all the main weapons. This weapon is countered by shielding. Slightly less accurate than the top technology models used by the Sunrider and the Alliance Cruisers.

  • damage: 200 x 1
  • energy cost: 70 EN
  • base accuracy: 100


The main forward guns do massive damage against any target it hits, but have the lowest accuracy of its main weapons. Its main use is against low evasion and high defence targets. While almost as powerful as the ones from a Battleship, they are notably inaccurate.

  • damage: 350 x 1
  • energy cost: 60 EN
  • base accuracy: 55


The flak cannons can be used offensively against enemy targets and are particularly devastating against poorly armoured enemy Ryders. Its high shot count makes it a very reliable damage dealer even against highly evasive targets. Any armour though is likely to negate most damage. Due to only moderate flak, both the shot count and accuracy are lowered compared to bigger and heavier designs.

  • damage: 13 x 15
  • energy cost: 40 EN
  • base accuracy: 50