|Flak strength / range||30 / 1|
A highly advanced ryder used by PACT elite forces, often attached to assault carrier wings. These are superior in every way to the common PACT Mook and are arguably even stronger than PACT Cruisers. They carry a powerful laser rifle effective against most unshielded targets, and their missiles, assault guns and melee attack make them highly dangerous to ryders and other soft targets. Their armor is light but still offers decent protection against assault weapons, and their flak stops incoming missiles quite reliably, especially when combined with their high evasion.
Powerful weapons for an unit of its size, they are more powerful than the weapons found on a cruiser with superior accuracy. The Elite is most effective against enemy ryders but in groups they can even take out heavy ships such as Battleships.
The primary weapon of the PACT Elite. Even more powerful than a cruiser's lasers, and more accurate as well, although shields will still stop it effectively.
- damage: 230 x 1
- energy cost: 60 EN
- base accuracy: 110
Again superior to a cruiser's weapons, the Elite's high-caliber assault weapon is fairly accurate and effective against thinly armored targets. Though intended for use against enemy ryders, Elite pilots also like to use them as a finisher against crippled large ships.
- damage: 18 x 20
- energy cost: 40 EN
- base accuracy: 65
Powerful (though not very accurate), these missiles give the PACT Elite a dangerous first strike ability; enough of these can overwhelm even fairly heavy flak. Fortunately Elites only carry one salvo.
- damage: 50 x 10
- energy cost: 30 EN
- base accuracy: 70
A fairly strong, highly precise energy sword that can seriously put the hurt on any ryder caught in close quarters.
- damage: 375 x 1
- energy cost: 50 EN
- base accuracy: 180