Sunrider Wiki
Ryuvian Cruiser
The totally Not-Imperial destroyer
Base Stats
Classification Cruiser
Affiliation Holy Ryuvian Empire
HP 1200
Energy 100
Armor 30
Evasion -20
Move cost 30
Shield strength / range 50 / 2
Missiles 2
Kill reward $370

A piece of Lost Technology. The Ryuvian Shikire-class Cruiser was once the most numerous ship in the mighty fleet of the Holy Ryuvian Empire. While not especially powerful, being used more as a support vessel, they were the crystallization of Ryuvian technology with incredible powerful shields, and heavy armour and attack capabilities. It also has an autonomous A.I. capable of operating the ship without any human control (or at least able to receive and execute order from the a bigger A.I.). It was purposely devoid of the more destructive applications of Ryuvian technology, being more of a ritual weapon than one thought for simple destruction. Despite this, it still has combat capabilities superior to most present-day cruisers. Furthermore, the only knowledge of them is provided from accidental combats against them, like the one with the Sunrider on the Mnemosyne Abyss, where the ships were damaged, devoid of any crew (they were seemingly directed by the A.I. on the Sharr' Lac) and having sustained 2000 years without activation nor any kind of maintenance. Due to this, it's probable that the information below is only the minimum of capacity that they can exhibit, with its optimal state having both superior statistics and weapons (number and power). The fact that despite everything they still proved to be a tough enemy for the Assault Carrier proves the superiority of the Holy Ryuvian Empire technology, even with only ritual weapons.


In its optimal situation the cruiser probably has more weapons or the known ones have more power and accuracy. It is not known whether the point defense weapons are disabled, rendered unusable due to lack of maintenance, or were simply never included in the design.


The main forward guns, capable of inflicting serious damage against any target it hits. They are relatively unimpressive compared to other Lost Technology, but it is probable that degradation and lack of maintenance affected the accuracy and power.

  • damage: 350 x 1
  • energy cost: 60 EN
  • base accuracy: 60


The missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. These are special missiles with higher accuracy and power, but also a smaller salvo size and increased energy cost. Affected by Flak.

  • damage: 60 x 5
  • energy cost: 60 EN
  • base accuracy: 110 (degrades only 5% every cell)