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(Finishing what was left)
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The Seraphim is Sola's Ryder. It is unlocked after completing the battle at the Ryuvian's ships graveyard. The Seraphim has extremely low starting hp, 375, but it makes up for it with long range on its one attack:a kinetic sniper shot. While the shot is long-ranged and powerful (starts with 300 power), it is very common for the Seraphim to get killed on the first enemy turn by enemy missiles/rockets, as it is normally one of the first Ryders to be targeted, due to its sniper shots. It's recommended that you upgrade its hp so that it can withstand at least a turn of attacks, or find some other way to protect it. Another way would be to use Awaken, a very powerful ability (that Sola, it's pilot, has) that, in exchange of 100 Energy and the loss of 75 HP, gives the Seraphim a buff of 100% accuracy and power (effectively doubling them) for the next two turns. While this also prevents the Seraphim from shooting in the first turn, this can help you, as if the Seraphim doesn't damage/destroy any enemy unit it is less probable that the enemy will concentrate on her. You will have to be careful the next turns, however (especially because it lowers its HP), and also take into account that it will substitute any other buff that you previously cast on her (Full Forward, ATK up and Aim Up won't work on her, the buffs are not stackable).
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The Seraphim is Sola's Ryder. It is unlocked after completing the battle at the Ryuvian's ships graveyard. The Seraphim has extremely low starting hp, 375, but it makes up for it with long range on its one attack:a kinetic sniper shot. While the shot is long-ranged and powerful (starts with 300 power), it is very common for the Seraphim to get killed on the first enemy turn by enemy missiles/rockets, as it is normally one of the first Ryders to be targeted, due to its sniper shots. It's recommended that you upgrade its hp so that it can withstand at least a turn of attacks, or find some other way to protect it. Another way would be to use Awaken, a very powerful ability (that Sola, it's pilot, has) that, in exchange of 100 Energy and the loss of 75 HP, gives the Seraphim a buff of 100% accuracy and power (effectively doubling them) for the next two turns. While this also prevents the Seraphim from shooting in the first turn, this can help you, as if the Seraphim doesn't damage/destroy any enemy unit it is less probable that the enemy will concentrate on her. You will have to be careful the next turns, however (especially because it lowers its HP), and also take into account that it will substitute any other buff that you previously cast on her (Full Forward, ATK up and Aim Up won't work on her after she "awakens", the buffs are not stackable).
 
[[File:Seraphim.png|right|600px|It is really long...]]
 
[[File:Seraphim.png|right|600px|It is really long...]]
   
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* maximum missile stock: None
 
* maximum missile stock: None
 
* maximum rocket stock: None
 
* maximum rocket stock: None
* [[armor]]: 8
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* [[armor]]: 4
 
* [[flak]]: 0
 
* [[flak]]: 0
 
* flak range: 0
 
* flak range: 0
 
* classification: [[Ryder]]
 
* classification: [[Ryder]]
   
==Weapons==
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==Actions==
 
The Seraphim is only equipped with one weapon, a kinetic sniper rifle capable of firing supra-luminal shots (concretely 1.5 times the speed of light). This gives it more precision than lasers, but it has a high energy consumption
 
The Seraphim is only equipped with one weapon, a kinetic sniper rifle capable of firing supra-luminal shots (concretely 1.5 times the speed of light). This gives it more precision than lasers, but it has a high energy consumption
   
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* buff: 100% accuracy and damage for 3 turns
 
* buff: 100% accuracy and damage for 3 turns
 
* cost: 100 EN and -75 HP
 
* cost: 100 EN and -75 HP
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===Kinetic===
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A sniper shot, with good power and excellent accuracy. After using awaken it becomes the most powerful weapon of the game aside of rockets and the [[Vanguard cannon]]
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* damage: 300
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* base accuracy: 150
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* energy cost: 100 EN and -75 HP

Revision as of 14:18, 24 July 2014

The Seraphim is Sola's Ryder. It is unlocked after completing the battle at the Ryuvian's ships graveyard. The Seraphim has extremely low starting hp, 375, but it makes up for it with long range on its one attack:a kinetic sniper shot. While the shot is long-ranged and powerful (starts with 300 power), it is very common for the Seraphim to get killed on the first enemy turn by enemy missiles/rockets, as it is normally one of the first Ryders to be targeted, due to its sniper shots. It's recommended that you upgrade its hp so that it can withstand at least a turn of attacks, or find some other way to protect it. Another way would be to use Awaken, a very powerful ability (that Sola, it's pilot, has) that, in exchange of 100 Energy and the loss of 75 HP, gives the Seraphim a buff of 100% accuracy and power (effectively doubling them) for the next two turns. While this also prevents the Seraphim from shooting in the first turn, this can help you, as if the Seraphim doesn't damage/destroy any enemy unit it is less probable that the enemy will concentrate on her. You will have to be careful the next turns, however (especially because it lowers its HP), and also take into account that it will substitute any other buff that you previously cast on her (Full Forward, ATK up and Aim Up won't work on her after she "awakens", the buffs are not stackable).

It is really long...

Base Stats

  • base HP: 375
  • evasion: +20
  • shield generation: None
  • move cost: 30 EN
  • maximum missile stock: None
  • maximum rocket stock: None
  • armor: 4
  • flak: 0
  • flak range: 0
  • classification: Ryder

Actions

The Seraphim is only equipped with one weapon, a kinetic sniper rifle capable of firing supra-luminal shots (concretely 1.5 times the speed of light). This gives it more precision than lasers, but it has a high energy consumption

Awaken

The special ability that Sola has. She uses her traits as Ryuvian royalty to achieve an enhanced vision, motion control and analytical capabilities. This translates in an increase on the accuracy and damage of the Seraphim.

  • buff: 100% accuracy and damage for 3 turns
  • cost: 100 EN and -75 HP

Kinetic

A sniper shot, with good power and excellent accuracy. After using awaken it becomes the most powerful weapon of the game aside of rockets and the Vanguard cannon

  • damage: 300
  • base accuracy: 150
  • energy cost: 100 EN and -75 HP