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| image = Seraphim.png
 
| image = Seraphim.png
 
| imagealttext = It is really long...
 
| imagealttext = It is really long...
| classification = Ryder
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| classification = [[Ryder]]
 
| pilot = [[Sola]]
 
| pilot = [[Sola]]
 
| affiliation = [[Holy Ryuvian Empire]]
 
| affiliation = [[Holy Ryuvian Empire]]
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| movecost = 30
 
| movecost = 30
 
}}
 
}}
The '''Seraphim''' is [[Sola]]'s [[Ryder]]. A model dating from the golden times of the [[Holy Ryuvian Empire]], it's a piece of [[Lost Technology]]. Despite it, while it has a number of incredibly advanced systems, it's combat prowess is limited relative to other pieces of Lost Technology, the reason being that for the Ryuvian empire the Seraphim was merely designated as a scout and emergency machine (and it went 2000 years without maintenance). The fact that despite it it's still able to fight equally to other customized Ryders shows the true might of the Holy Ryuvian Empire. It's unlocked after completing the battle at the Ryuvian's ships graveyard.
+
The '''Seraphim''' is [[Sola]]'s [[ryder]]. A model dating from the golden times of the [[Holy Ryuvian Empire]], it's a piece of [[Lost Technology]]. Despite it, while it has a number of incredibly advanced systems, it's combat prowess is limited relative to other pieces of Lost Technology, the reason being that for the Ryuvian empire the Seraphim was merely designated as a scout and emergency machine (and it went 2000 years without maintenance). The fact that despite it it's still able to fight equally to other customized Ryders shows the true might of the Holy Ryuvian Empire. It's unlocked after completing the battle at the Ryuvian's ships graveyard.
   
 
The Seraphim has extremely low starting HP, 375, but it makes up for it with long range on its one attack:a kinetic sniper shot. While the shot is long-ranged and powerful (starts with 300 power), it is very common for the Seraphim to get killed on the first enemy turn by enemy missiles/rockets, as it is normally one of the first Ryders to be targeted, due to its sniper shots. It's recommended that you upgrade its hp so that it can withstand at least a turn of attacks, or find some other way to protect it. Another way would be to use Awaken, a very powerful ability (that Sola, it's pilot, has) that, in exchange of 100 Energy and the loss of 75 HP, gives the Seraphim a buff of 100% accuracy and power (effectively doubling them) for the next two turns. While this also prevents the Seraphim from shooting in the first turn, this can help you, as if the Seraphim doesn't damage/destroy any enemy unit it is less probable that the enemy will concentrate on her. You will have to be careful the next turns, however (especially because it lowers its HP), and also take into account that it will substitute any other buff that you previously cast on her (Full Forward, ATK up and Aim Up won't work on her after she "awakens", the buffs are not stackable).
 
The Seraphim has extremely low starting HP, 375, but it makes up for it with long range on its one attack:a kinetic sniper shot. While the shot is long-ranged and powerful (starts with 300 power), it is very common for the Seraphim to get killed on the first enemy turn by enemy missiles/rockets, as it is normally one of the first Ryders to be targeted, due to its sniper shots. It's recommended that you upgrade its hp so that it can withstand at least a turn of attacks, or find some other way to protect it. Another way would be to use Awaken, a very powerful ability (that Sola, it's pilot, has) that, in exchange of 100 Energy and the loss of 75 HP, gives the Seraphim a buff of 100% accuracy and power (effectively doubling them) for the next two turns. While this also prevents the Seraphim from shooting in the first turn, this can help you, as if the Seraphim doesn't damage/destroy any enemy unit it is less probable that the enemy will concentrate on her. You will have to be careful the next turns, however (especially because it lowers its HP), and also take into account that it will substitute any other buff that you previously cast on her (Full Forward, ATK up and Aim Up won't work on her after she "awakens", the buffs are not stackable).

Revision as of 15:20, 5 October 2014

Seraphim
It is really long...
Base Stats
Classification Ryder
Pilot / CO Sola
Affiliation Holy Ryuvian Empire
HP 375
Energy 100
Armor 4
Evasion 20
Move cost 30

The Seraphim is Sola's ryder. A model dating from the golden times of the Holy Ryuvian Empire, it's a piece of Lost Technology. Despite it, while it has a number of incredibly advanced systems, it's combat prowess is limited relative to other pieces of Lost Technology, the reason being that for the Ryuvian empire the Seraphim was merely designated as a scout and emergency machine (and it went 2000 years without maintenance). The fact that despite it it's still able to fight equally to other customized Ryders shows the true might of the Holy Ryuvian Empire. It's unlocked after completing the battle at the Ryuvian's ships graveyard.

The Seraphim has extremely low starting HP, 375, but it makes up for it with long range on its one attack:a kinetic sniper shot. While the shot is long-ranged and powerful (starts with 300 power), it is very common for the Seraphim to get killed on the first enemy turn by enemy missiles/rockets, as it is normally one of the first Ryders to be targeted, due to its sniper shots. It's recommended that you upgrade its hp so that it can withstand at least a turn of attacks, or find some other way to protect it. Another way would be to use Awaken, a very powerful ability (that Sola, it's pilot, has) that, in exchange of 100 Energy and the loss of 75 HP, gives the Seraphim a buff of 100% accuracy and power (effectively doubling them) for the next two turns. While this also prevents the Seraphim from shooting in the first turn, this can help you, as if the Seraphim doesn't damage/destroy any enemy unit it is less probable that the enemy will concentrate on her. You will have to be careful the next turns, however (especially because it lowers its HP), and also take into account that it will substitute any other buff that you previously cast on her (Full Forward, ATK up and Aim Up won't work on her after she "awakens", the buffs are not stackable).

Actions

The Seraphim is only equipped with one weapon, a kinetic sniper rifle capable of firing supra-luminal shots (concretely 1.5 times the speed of light). This gives it more precision than lasers, but it has a high energy consumption

Awaken

The special ability that Sola has. She uses her traits as Ryuvian royalty to achieve an enhanced vision, motion control and analytical capabilities. This translates in an increase on the accuracy and damage of the Seraphim.

  • buff: 100% accuracy and damage for 3 turns
  • cost: 100 EN and -75 HP

Kinetic

A sniper shot with good power and excellent accuracy, excellent for picking off even hard targets at extended range. After using Awaken it becomes the most powerful kinetic weapon of the game.

  • damage: 300
  • base accuracy: 150
  • energy cost: 100 EN