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Shadow Ops Helion
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{{Infobox battle2 | name = Shadow Ops Helion | image = Paradoxcore.jpg | imagesize = 360px | imagedesc = The Reason why Legion is in the system | battlenum = ? | location = [[Helion]] System | result = [[PACT]] victory | side1 = [[Sunrider (ship)|Sunrider]] | side2 = [[PACT]]<br/>[[Pirates]] | commanders1 = [[Kayto Shields]] | commanders2 = [[Veniczar B. Fontana]]<br/>[[Cosette Cosmos]] | gamestrength1 = [[Sunrider (ship)|Sunrider]]<br/>[[Black Jack]]<br/>[[Liberty]]<br/>[[Phoenix]]<br/>[[Bianca]]<br/>[[Seraphim]]<br/>[[Paladin]] | gamestrength2 = 3 [[PACT Battleship]]s<br/>1 [[PACT Carrier]]<br/>2 [[PACT Assault Carrier]]s<br/>4 [[PACT Elite]]s<br/>2 [[Pirate Bomber]]s<br/>2 [[PACT Support]]s<br/>2 [[Pirate Ironhog]]s<br/>''Reinforcements:''<br/>2 [[Pirate Bomber]]s<br/>4 [[PACT Elite]]s<br/>4 [[PACT Assault Carrier]]s<br/>5 [[PACT Battleship]]s<br/>7 [[PACT Cruiser]]s }}'''Shadow Ops Helion''' is a story driven main battle happening due the detection of the [[Sunrider (ship)|Sunrider]] while undertaking a shadow ops what the [[Legion]] is doing in the helion system. == Story == After an intel report from the [[Alliance]] about [[Legion]]'s sighting in the [[Helion]] System, [[Kayto]] and his [[Sunrider (ship)|Sunrider]] was contracted to scout the situation while four Alliance fleets are underway to it. Due the delicate situation of facing the [[Legion]], the [[Sunrider (ship)|Sunrider]] undergo a shadow operation to avoid being detected by it. During the recon what the [[Legion]] is doing in this system, the ship discovered an till then unknown structure. As it was built close the star, the interferences was very strong and so they had to reduce the distance to be able to scan it better. Unfortunately after their discovery about the structures' true nature, they were suddenly detected and intercepted by the standby [[PACT]] and pirate fleets. To avoid the battle an emergency warp was planned but, because of electronic interferences, it was time-consuming to calculate. While doing these, the [[Sunrider (ship)|Sunrider]] defended itself but then suffered a critical hit to the warp drive from the [[Legion]]'s Vanguard Cannon first shot and became inoperative. The second hit hurt [[Kayto]] badly and did unknown damage to the ship. Somehow the crew managed to get the warp drive functional again to escape the deadly confrontation. == Gameplay == You have to hold out 6 turns.<br/> Sounds easy, but due the [[PACT Battleship]]s and [[PACT Support]]s this can be tricky as going defensive will be hampered by the supports and being offensive can be ruined due the massive rocket amount thrown at you. With many reinforcements it will be hard to stay alive. Having repair drones handy or CP for Vanguard cannon/warp to kill key targets can be crucial to survive.<br/> Sad there is no option given to fight the whole battle for those doing well, as the victory is achieved after the [[PACT]] phase is over in the 6th turn.<br/> <br/> ''Reinforcements:''<br/> Turn 2 <br/>1 [[PACT Battleship]] <br/>2 [[PACT Elite]]s <br/>Turn 3 <br/>4 [[PACT Cruiser]]s <br/>2 [[Pirate Bomber]]s <br/>Turn 4 <br/>2 [[PACT Battleship]]s <br/>Turn 5 <br/>2 [[PACT Assault Carrier]]s <br/>Turn 6 <br/>2 [[PACT Assault Carrier]]s <br/>2 [[PACT Elite]]s <br/>3 [[PACT Cruiser]]s <br/>2 [[PACT Battleship]]s <br/> <br/> == Gallery == <gallery> File:Helion_Start.jpg|What awaits you in this battle File:Helion_Turn_2.jpg|Turn 2 listed Reinforcements' positions File:Helion_Turn_3.jpg|Turn 3 listed Reinforcements' positions File:Helion_Turn_4.jpg|Turn 4 listed Reinforcements' positions File:Helion_Turn_5.jpg|Turn 5 listed Reinforcements' positions File:Helion_Turn_6.jpg|Turn 6 listed Reinforcements' positions File:Paradox_scan.jpg|What is this? File:paradoxcore.jpg|The doomsday weapon! </gallery> {{Navbox Battles}} [[Category:Battles]] [[Category:Main]]
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